package net.minecraft.block;

import net.minecraft.block.material.Material;
import net.minecraft.block.state.IBlockState;
import net.minecraft.util.BlockPos;
import net.minecraft.world.World;

public class BlockBarrier extends Block {
	protected BlockBarrier() {
		super(Material.barrier);
		this.setBlockUnbreakable();
		this.setResistance(6000001.0F);
		this.disableStats();
		this.translucent = true;
	}

	/**
	 * The type of render function called. 3 for standard block models, 2 for
	 * TESR's, 1 for liquids, -1 is no render
	 */
	public int getRenderType() {
		return -1;
	}

	/**
	 * Used to determine ambient occlusion and culling when rebuilding chunks for
	 * render
	 */
	public boolean isOpaqueCube() {
		return false;
	}

	/**
	 * Returns the default ambient occlusion value based on block opacity
	 */
	public float getAmbientOcclusionLightValue() {
		return 1.0F;
	}

	/**
	 * Spawns this Block's drops into the World as EntityItems.
	 */
	public void dropBlockAsItemWithChance(World worldIn, BlockPos pos, IBlockState state, float chance, int fortune) {
	}
}
